DIGC310 S1 EP10: The Hunt for QR Codes.

Captains Blog,

Hunt for QR Codes

Another class was missed this week.  A day in hospital, better, for, my health. No filming done on my part. My sources tell me, the forward explorers, Dan, Dan, Andy and Matt have concluded the filming for the major scenes.  This is pleasing. Upon further reports, we may need to do additional exploration of the planet introduction video.

But okay, enough of that.

Essentially, I missed this week because of surgery, but I have been informed that all footage is done so basically now it is just down to the editing room. So I didnt have a huge impact this week on the work, but I like to think I was there for moral support.

Now I want to tackle the future of game development in Australia.  Now there is too much content in this topic to cover in this small blog post so I shall only discuss distribution and retail, something I feel is an important issue for game devs.

Australian gamers are increasingly looking online for video game purchases simply due to the ease of access and often cheaper products.  However this benefit is mostly only there for PC gamers who have institutions such as Steam and Humble Bundle which drastically lower game prices (in comparison to brick and mortar stores).  Console gamers are able to purchase games online however there is little to no price difference and at some times it is more expensive.

In an effort to combat (see: profit from) these online shopping sprees the Australian federal government attempted to tax any online game purchases.  However the cabinet rejected the proposition, so we are safe, for now. Online purchases are really all about benefiting the consumer bringing more readily available products at a cheaper price.  Issues arise among the fragility and poor quality of Australia’s online infrastructure (poor internet speeds in comparison to other countries) which question the sustainability of the online gaming marketplace as game file sizes rise.  However that is another issue entirely.

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